Everyone plays Marvel Puzzle Quest a little differently, but here at MPQtips.com we recommend one key strategy: come up with a goal for yourself and stick to it.
Your goal could be something as simple as move up to the next * (rarity) tier. Or something long-term like roster all the characters in the game, or champion all the characters in the game.
Daywalker’s Take: My current personal, long-term goal is to champion all 2* and above characters (cycling through the 2*s for champion rewards). It’s a goal that may never be fully achieved, as new 3*, 4* and 5* characters get regularly added to the game, but I still feel a sense of accomplishment (and get to have fun with a new character) every time I champion someone.
Unless you’re willing to spend thousands of dollars on Hero Points, MPQ is a marathon, not a sprint. Pick a goal, and once you reach that goal pick another. Most of all, though, you should enjoy the game. If you get to a point where you’re not having fun or getting more frustrated and annoyed than you are happy playing the game, take a break. Dial back your play, maybe re-evaluate your short-term or long-term goal. As long as your game is being backed up by Facebook or Steam, your progress isn’t going anywhere and you can pick up right where you left off.
Marvel Puzzle Quest comes down to time and resource management. The more time you put in, the faster you progress. And where you put your resources (Hero Points, Iso-8, Command Points, Health Packs) directly influence both your progress and your gameplay. That’s why it’s important to pick a goal and stick to it. If your current goal is to champion a useable group of 3* characters, don’t spend Iso on 4* characters. Iso only goes so far, and at most points in the game you will always need more Iso than you have, so from the start you should to only spend Iso on something that achieves your current goal.
When starting out your Hero Points (HP) and Iso-8 (Iso) should be used sparingly. HP should only be used for new roster slots.
Do not give into the temptation to open a token for 100 or 200 HP… there are so many characters in the game that roster slots are absolutely essential (and each roster slot gets more expensive as you progress, maxing out at 1000 HP). The general rule is: do not open any tokens unless you have the HP you need to roster a new character. Tokens never expire, but any covers you get out of a token expires within 14 days. So you’re always safe to “hoard” or save tokens.
Also, when starting out: do not spend Command Points or open any Legendary Tokens you happen to luck into. With a Legendary you have the potential to win a 5* character, which starts at a whopping level 255, much higher than any 1* (who top out at level 50) or 2* (a max champion level of 144). If you’re reading this, have recently started the game and have a 5* already, then at the very least do not spend any Iso on that character.
Daywalker’s Take: At what point in the game should you level your 5*s? Well everyone has a different opinion on this, but I waited until I had multiple 5*s ready to champion. 5*s have extremely powerful match damage and high health pools, but once you level more than one or two 5*s past level 345 your PVP battles will be scaled around those characters, forcing you to use them in pretty much every battle. I personally enjoy playing with a large range of characters so I put off leveling any 5*s for as long as possible.
Iso, in general, is best used to level up characters in the star tier in which you’re currently playing. When you first start out you should pick one or two 1* characters to level up, and then work on 2* characters.
If you get any 3* or higher characters at the start you do not want to put any Iso into them. Not only will you need that Iso soon to level up the tier that you’re in but leveling characters to higher levels actually makes your gameplay more difficult in MPQ. You want to wait until you have enough covers for several characters in the next tier to level them up together (either to a high level or all the way up to champion level).
The reason for the difficulty increase is called MMR (Match Making Ranking) in Versus, or PVP (Player Vs. Player) mode. MMR matches you up with players that have characters with levels that match or exceed your highest leveled characters. So if your highest level characters are level 70 then the game will give you PVP battles around that same level. If your highest characters are around 255 (the level a 5* starts out at) then your opponents will likely be around that same level as well, which is close to championed 4* level (270).